/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;

/**
 * This class ...
 * 
 * @version $Revision: 1.7.2.1.2.3 $ $Date: 2005/03/27 15:29:30 $
 */
public final class RequestMagicSkillUse extends L2GameClientPacket {
	private static final String _C__2F_REQUESTMAGICSKILLUSE = "[C] 2F RequestMagicSkillUse";
	private static Logger _log = Logger.getLogger(RequestMagicSkillUse.class
			.getName());
	private int _magicId;
	private boolean _ctrlPressed;
	private boolean _shiftPressed;

	@Override
	protected void readImpl() {
		_magicId = readD(); // Identifier of the used skill
		_ctrlPressed = readD() != 0; // True if it's a ForceAttack : Ctrl
		// pressed
		_shiftPressed = readC() != 0; // True if Shift pressed
	}

	@Override
	protected void runImpl() {
		// Get the current L2PcInstance of the player
		L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
			return;
		// Get the level of the used skill
		int level = activeChar.getSkillLevel(_magicId);
		if (level <= 0) {
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		if (activeChar.isOutOfControl()) {
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		// Get the L2Skill template corresponding to the skillID received from
		// the client
		L2Skill skill = SkillTable.getInstance().getInfo(_magicId, level);
		// Check the validity of the skill
		if (skill != null) {
			// _log.fine(" skill:"+skill.getName() + "
			// level:"+skill.getLevel() + " passive:"+skill.isPassive());
			// _log.fine(" range:"+skill.getCastRange()+"
			// targettype:"+skill.getTargetType()+"
			// optype:"+skill.getOperateType()+" power:"+skill.getPower());
			// _log.fine(" reusedelay:"+skill.getReuseDelay()+"
			// hittime:"+skill.getHitTime());
			// _log.fine(" currentState:"+activeChar.getCurrentState());
			// //for debug
			// If Alternate rule Karma punishment is set to true, forbid
			// skill Return to player with Karma
			if (skill.getSkillType() == L2Skill.SkillType.RECALL
					&& !Config.ALT_GAME_KARMA_PLAYER_CAN_TELEPORT
					&& activeChar.getKarma() > 0)
				return;
			// activeChar.stopMove();
			activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);
		} else {
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			_log.warning("No skill found!!");
		}
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _C__2F_REQUESTMAGICSKILLUSE;
	}
}
